Four minds building one dream — Group 7
"Hope is the thing with feathers..." — Our journey on Park Street.
Core Mechanism & Systems Architect
Leads the core finite state machine architecture and systems integration. Establishes rigorous development audit trails — mapping Jira issues to GitHub commits — to ensure robust game mechanics and a healthy, well-documented codebase throughout every sprint.
Level Designer
Designs the spatial layout and interaction logic for the Park Street ramp level. Uses environmental storytelling and carefully tuned difficulty curves to guide players through the emotional highs and lows of the survival experience.
UI/UX & Audio Designer
Responsible for interface usability and audio atmosphere. Designs the HUD, dialogue overlays, and interactive UI elements, while crafting the game's soundscape using Howler.js to deepen player immersion in the narrative world.
Aesthetic Designer
Defines the project's visual identity and style guide. Responsible for pixel asset creation, duotone colour grading, and ensuring visual consistency across all game scenes — giving Park Street its distinctive melancholic yet hopeful look.